top of page

Lineage 2: My view through time

Speaking of Lineage 2, you can remember a lot, everything will not be in a positive color and certainly will not be everything in the negative. Recalling the old days of the heyday of the genre, which was supported by a huge popular phentesian component in the world, and primarily in the thoughts of younger children, the success of Lineage 2 was obvious. You can talk for a long time about the concept and how it divided the world into two parts:

  1. A world that had a PC at home and could afford at that time a decent access to the Internet at affordable prices;

  2. Forming a world where I and I, and all the countries of the CIS , where computer clubs, card Internet and a popular friend from PC at home became a symbol of the childhood of many people with the collapse of the terrible EMPIRE of the USSR.

This was the beginning of the market section associated with the game Lineage 2 on two completely different worlds ®such a section of game perception can be observed in the game of those times Ultima Online.

Looking at the official servers in the coverage of the past and the present, we can confidently say that the gameplay of Europe, America, Korea, Taiwan were an example that had the most favorable atmosphere of the game, almost all of their small private servers had a friendly and pleasant atmosphere of the game. All these regions were part of the category 1 described by me. The Lineage 2 gameplay system is rooted in the favorite principle of the development of the Asian pet, which at one time received the trade name "Tamagotchi", the system of which carries the need for partial automation. Without going into the specifics of the details related to such official semi-automated, I can confidently say that I did not feel any inconvenience from the functioning of Walker as a program, but on the contrary, having gained real experience of playing on Innova Systems servers where partial automation By my own initiative and through the efforts of the localizer was forbidden. Never has a game required me to play more than 2-3 hours in category 1 regions, and the process itself has always been saturated, let's talk about the days when there are several servers left, the concept has completely switched to being completely alienated to the player, and Innova Systems is no longer able to block partial automation of Korean gambling industry. , since it became part of the client itself 100% - the illusion of the horrors of the terrible BOT-a fell being overlooked by many people.

Moving on to the analysis of the 2nd category, you can immediately note a huge number of private servers (piracy), which today are almost indistinguishable from each other except advertising and five categories of concepts for building gameplay, we will now return to them drawing conclusions based on the project "L2Unity x10" . At this moment, I have to say short words about the official servers of Russia and the private servers of the CIS countries, and I will start with the fact that I will pay attention to the consequences that we as players had due to the absolute non-competence of Innova Systems, here in general we can say in general the Russian market in the order of providing gaming services to the Online industry. immediately led to a collapse (since it is possible to play without it only with multipliers x5-x7 and above),since the time that was intended for automation had people fill with their free time, the spots became not logical and terribly unattracted (*spot – a place of hunting for monsters), the market of resources and parts for crafting is 70% destroyed from this, however, the value of Raid Bosses increased abnormally by 20 times, which led to excessive competition, since the human potential in the game was directed to 30% of game content and 70% accounted for by naviv-automation through the use of the Walker program. Almost immediately, people received a stress test for the need to play and sit for a PC from 7 to 10 hours a day freeing up this time at the cost of all vital matters that were the basis of the life process, so people were divided into two camps:

  1. Those who buy due to the fact that they continued their development in real life;

  2. Those who sell, giving for small benefits most of their lives, assuring themselves that they are doing the right thing.

The resisted principles of the two camps for many years determined the fate of the online industry market in Russia and the private servers of the CIS, tearing the industry to extinction and lack of prospects. interest, building goals in online games of the CIS have changed for many years. Promising for the improvement of the industry can only be games where the Black Market is technically impossible as opposed to the high degree of craving for it of the average user.

Why was all this necessary to tell in our case? For information, knowledge and analysis of the present through the past. All this influence was fully reflected in the project "L2Unity x10", although a small number of foreigners slightly brought bright colors to the process, but the projects are flooded with people of the 2nd category, with the intentions of the 2nd set of players from the CIS countries. with simple goals to have fun, not in a hurry, and exclusively on the servers of the x20s100 multiplier, perhaps in such a simple concept as in "L2Unity x10", or where it is forbidden to enter people with CIS.

From good news and practices, I can note the president of the Ukrainian clan, although with not a high quality indicator. Everything is just ahead of us! well, and a little ran with the cursed weapon Zariche - a kind of thing..., not very interesting because of the lack of opportunity to take the buff and getting at the same time the spell of removing buffs from random players.



Recent Posts

See All

Comments


bottom of page