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Allods Online

The first and perhaps the last more-mesh successful game of the online industry of Russia from the studio of developers of computer games, which is located in St. Petersburg and Moscow. The main concept of the game is based on two hostile factions of the League and the Empire, the plot of which is significantly different, but is commonly reflected in the key large-scale events of the fantasy world, where they sometimes need to conclude a truce and create temporary alliances against a common enemy that threatens the existence of peoples of factions, and in the whole universe in which events take place.

Of the represented races and clans, I chose "rebels", which sounds a little strange, since in translations into other languages this word does not reflect the living dead "undead", although this race is a reflection of the undead as living dead. The problem with the use of concepts in the game accompanied me periodically and often. We'll be back a little bit later. So the class that interested me was "Engineer", its essence is the use of combat mechanisms, grenades and temperature weapons. The class is interesting in its own way, unique in something, but after the update, with its subsequent weakening of the use of mechanisms during fights with the usual mobs , even the pianist will be tired, but the positive point is pumped fingers, in my personal case, this not positive moment is blocked by interest in reading story quests.

In the beginning, we get to the capital of the Empire (since this is our faction) immediately after the academy, where we learn the basics of the game and the basic functionality of the interface, the city has large-scale dimensions that are impressive and this is a positive moment favorable for the first impression. The city itself immediately causes an association with the Soviet Union with its whole appearance, from the suds and current orcs in the rear to completely everywhere the eliminated stars of soviet and stylistics of the characters, then these impressions only deepen in the dialogues themselves. and another in the manners of the Soviet Union, all this is wrapped in satireandistic manner. and only blood and death until the 1560s (approximately, but it seems to me that almost always except for the end of the union). It is this politicization that is the first factor when the game began to annoy me, I would not play it twice and not remain on a permanent basis if I had such a goal.

The storyline is quite interesting, the principle of building interaction with the outside world during development completely satisfied me, which could not be said about the dynamics and physics of the game, there is still a lack of work and, moreover, lack of experience in such large-scale developments in the MMORPG genre.

I definitely have to highlight not curiosity in the development of professions that, in my opinion, absolutely by their very nature as a whole developed system are created in an uninteresting form and not useful.

The plot of the game led me step by step to the main events of Sarnaut and revealed in ways that left every time positive in me if not for one factor: writing texts from characters with mistakes, and their politicization. and ordinary people in the game say that such a warlord in the game every year.

  1. The use of words from different languages in one text is most often Ukrainian, but I also met words from modern Turkic languages. This makes the text absolutely difficult to perceive and almost unreadable (Here we can say: "It is good that the Mongolian languages did not think to submit through the symbols of the Cyrillic alphabet in the Russian text in exchange for hieroglyphs mixing different languages, but presenting it all as Russian".

  2. Excessive politicization of the text, an obvious factor;

  3. Many writers of the world genre of fantasy and fiction create entire dictionaries for invented races and peoples in their stories, as they do in relation to their own franchises. All this is necessary in order to draw images at the same time the text itself for reading fully corresponds to the explanatory dictionary of the original language and is easily translated into all languages of the world. But we are in Russia detka! there is no reason and rules of place here! to distinguish racial peculiarities in communication, there is a full-fledged mockery of the Russian language as such, and this entails a high degree of difficulty in reading the text.

It is surprising that in different locations the situation with the text is different, and sometimes the same NPC, and not only strictly to improve, all this resembles the case when the text was written by different people, and recently with the content that went with the addition, the text in the dialogues seemed to be replaced in a better way. Someone may have lost their job or corrected their mistakes.

Looking at the very atmosphere of the game between players, we can definitely conclude about excessive autism, a large number of mothers, not friendly and non-communication people. This factor absolutely kills the basic principles of the Online game, which puts it in the same status with single games where it cannot compete, the very concept of 'online' is only a formality here, and there is no desire with people. society rather than problems with the game, the very problems in the game concept and mechanics only deepen the mass and degree of alienation of people under the influence of this factor.

I do not know for whom and for what this propaganda of alcohol is used, especially "Vodka" in the game for children from 16 years or less, but it all resembles the already classic tradition of maintaining society by its intoxication, which is given as signs of the impossibility of a strong intelandgenius within a healthy society. however, before us is not the case, and the drink itself is quite common.

Online in the game and the game activity of players, which I mentioned is already so small that it is almost impossible to get into time zones that are designed for a group of people and team actions, and since the game is being updated, it cannot be justified by the fact that the game is many years old, this is precisely a factor of society that has developed in society for reasons of how games are presented in the CIS regions, and Russia. People are adjusting and changing.


As a result, I never reached the end, but there are reasons for this:

  • I do not want to be in a Russian society with developed autism, stupidity, greed, lies and vile communication between people;

  • I got the politicization of the game in the fantasy genre;

  • I don't want to use Russian.

  • Nefarious presentation of the game by the localizer to people;

  • The same type and raw plot as for me. It was made for money and only for money, and not from the heart of masters;

  • Absolutely not acceptable to me is the tree of development of skills and characteristics of characters;

  • Not interesting and empty time zones.

You can say with confidence that I am fleeing from the Russian segment for as long as possible. I advise you all to do this for the sake of psychological and moral health.

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